Wednesday, September 26, 2012

Monitoring My GAME Plan Progress


      While monitoring my GAME plan, I found a weakness that I may need to modify. As I said in my blog previously, my goal is to add components of technology into these plans so that students can engage in ‘learning with students, colleagues, and others in face-to-face and virtual environments” (International Society for Technology in Education (ISTE), 2008). I want to add a “face-to-face” interview with my host from old Soviet Russia, Valentina. Valentina’s father fought in WWII, called the Great Patriotic War in Russia, and I want my students to have the opportunity to talk to her about her father’s stories from the war. My students study the eastern front, and learn about the battles of Leningrad, Moscow, and Stalingrad. They see documentary footage from the battles, do a comparison paper between the actual battle of Stalingrad and the Hollywood interpretation of the battle of Stalingrad. It would make the lesson complete to have Valentina give them her father’s stories about the war. However, even though Valentina has Skype, we are not allowed to download it at school or use it through the school computers. I met with a member of the virtual field trip team and explained the problem to him; he is going to talk to the head of technology communication and from there we will see what can be done. We are allowed to use ClearSea, but Valentina does not know how to download that, she’s not even sure if they have that program available for free download  in Russia. Therefore, if the head of technology communication cannot set us up with Skype, we may not be able to get the face-to-face interview with my Soviet hostess. To modify the situation with Valentina, I may Skype with her from home, tape the session, and with any luck play it for my students. Nevertheless, this is not the lesson I want to teach them; I want them to be able to ask the questions they are interested in hearing the answers to and interact with Valentina themselves, not through me.

            To my colleagues, do any of you know of another program, other than ClearSea and Skype, which will allow my class to have a face-to-face conversation with my friend in Russia? If any of you were thinking of Tango, I just want you to know that my sister and I downloaded Tango onto our phones so we could talk free to each while she was in France. It does not work unless both parties are online simultaneously, her in France and me in New Jersey; Tango did not meet our needs.

References:

International Society for Technology in Education (2008). National education standards for         teachers (nets-t). Retrieved from   http://www.iste.org/Libraries?PDFs/NETS_for_Teachers_2008_EN.sflb.ashx

Skype.com

Tango.com

ClearSea.lifesize.com

Wednesday, September 19, 2012

Resources and Information for Meeting my GAME plan


               In last week’s post, I mentioned that I wanted to set my goal at improving the use of technology into NETS-T standard 1. My goal for improving my lessons for NETS-T standard 2 is to meet the diverse learning styles of my students by using a myriad of technology tools. After reading this week’s resources, I realize that I need to learn more about the technology I want to integrate into my lessons. Resources: I will need easy access to computers and internet service, which can be problem since I can no longer sign up for the computer lab months in advance. Without being able to reserve the computer lab far in advance creates a situation where the onus is on me to get reservation in time but not too soon or the office will not allow me to reserve the lab.

 We also do not have a technology department that trains the teachers on any new software. The technology department repairs the computers and adds software it does not run workshops for teachers to learn the new software that was loaded onto our computers. Now, many of the teachers are running behind in learning the new software that has been installed on our classroom computers. However, to meet the goals set forth in my GAME plan, I am going to have to learn new software quickly.

            I currently use the following technologies in my lessons:

·         Power point

·         Short throw projector (turns your white board into a SMART board)

·         Include images, videos, and text on power points

·         Have students in cooperative groups for homework, study guides, projects, and review.

·         The use of PBLs (Problem Based Learning) for all major projects

·         Google Earth, maps, apps, and blogs

·         E-Board (teacher website through the school district)

·         WebQuests

·         Concept (mind) maps

·         Digital storytelling

·         Voice Threads

·         Word Processing

The technologies I want to learn to infuse in my class are:

·         Setting up my own websites

·         Creating multimedia websites

·         Wikis

·         Clear Sea (A video conferencing tool, we’re not allowed to use Skype at school)

·         Other online tools that can help in my classroom (i.e. historypin.com)

I am willing to try ideas from other teachers who have already mastered many of the technologies I want to add to my repertoire. I need to learn how to use the technology listed, add the technology to unit plans that need infusion, and not lose content in the process. Students still need to be ready for state assessments, department benchmarks, and to meet the core standards that govern the course. Advice from my colleagues is much appreciated in the process of integrating technology into my content area.

Thursday, September 13, 2012

GAME Plan for integrating iste.nets-t standards

Developing a GAME plan for you can be difficult but is necessary for teacher improvement and helping students meet 21st century skills.  “Setting goals, taking action to meet those goals, monitor progress toward achieving goals and evaluate whether the goals were achieved and extend your learning to new situations” (Cennamo, Ross, & Ertmer, 2009 p. 3). are the key components of any GAME plan. My goal is to create a plan while using iste.nets standards for teachers. Of the five standards, I have chosen to work with standards one and two. Standard one for teachers is to “facilitate and inspire student learning and creativity” and standard two states “design and develop digital age learning experiences and assessments” (International Society for Technology in Education (ISTE), 2008).

            For standard one, I will continue to have my students explore “real-world issues” while using digital tools and collaboration. My goal is to add components of technology into these plans so that students can engage in “learning with students, colleagues, and others in face-to-face and virtual environments” (International Society for Technology in Education (ISTE), 2008). Given the example set by Laufenberg, when her classes held interviews on Election Day and posted their findings via twitter, Flickr, Gcast and other programs, she was able to have her students interact with the community, with each other, and with a school in Texas (Laureate Education, Inc., 2010). I need to improve my lessons to include collaboration with other students from other schools because it will only enhance the learning experience for my students.

            ISTE.nets-t standard two is to “design and develop digital age learning experiences and assessments (International Society for Technology in Education (ISTE), 2008). To meet the performance indicators that are part of standard two, I will continue to adapt my lessons to include the use of digital tools and to promote “student creativity”. I will work on continuing and improving the use digital tools as a way to meet the diverse learning styles of my students. Using digital storytelling, blogs, voice thread, podcasts and other digital tools I will improve on meeting the needs of my diverse students.

            To monitor my progress with standards one and two,  my department chairperson will be conducting informal observations and aiding me in my use of the new short throw project and its’ interactive capabilities. Using the short-throw will be one of many digital tools I will use to meet the diversity of my students and improve the quality of my instruction. In addition, I will have students evaluate the unit lessons to see what they like the most in the classroom. I will adapt according to the feedback from students and my department chair. I plan to extend my learning by continuing to attend workshops for technology and content infusion in the classroom.  Finishing my program at Walden University will be meeting a goal I set for myself as well as a tool for extending my learning.

            To my classmates, I would love if you could share with me some of the lessons you have used with a short throw projector. Do you have any insights on how I can make my presentations more interactive in the classroom?









References

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use; a standards-based approach (Laureate Education, Inc., Custom ed.). Belmont, CA: Cengage Learning.

International Society for Technology in Education (2008). National education standards for teachers (nets-t). Retrieved 09/10/2012 from 

Laureate Education, Inc. (Producer). (2010). Enriching content area learning experiences with technology- Part 2. Integrating technology across the content areas [DVD]. United States

All posts below this one are from other courses and workshops.

For course # 8, Integrating Technology across the Content Areas, in the Walden University MS in Education program, Technology infusion in the classroom K-12, all posts are above this one.
Thank You,
Debbie

Saturday, April 14, 2012

Final Reflection on Bridging Learning Theory, Instruction, and Technology


This course, Bridging learning theory, instruction, and technology, began by compelling students to answer one important question, what is your personal theory of learning.  To discover my theory of learning, I first investigated my learning style. After careful consideration, reading the resources provided, and taking a quiz on www.vark-learn.com/English/page.asp?p=questionnaire, I realized, like 60% of the population, I am multimodal (Orey, 2001 pg. 9). Through research, reading, and lecture I realized that I use more than one learning theory in my class. I am multimodal in learning style; I am also multimodal in learning theory.      
I enjoyed learning about the development of the learning theories. What eras and what purposes were behind the advancement of the learning theories. According to George Siemens, behaviorism as a learning theory was developed in the early 20th century when researchers focused on behavior because “the mind is too complex” (Laureate Education, Inc., 2009h). By the 1950s, researchers looked at the mind like a computer and cognitivism was born with its map of the brain and sensory input of information, short-term memory, code, and long-term memory (Laureate Education, Inc., 2009h). Finally, Siemens stated that constructivism was developed because of better brain research in decades that are more recent (Laureate Education, Inc., 2009h). Constructivism means that learning is the act of constructing knowledge, making memories and making sense of the world (Laureate Education, Inc., 2009h). Finally, connectivism is the act of forming networks and navigating networks of knowledge and there is a social dimension related to connectivism (Laureate Education, Inc., 2009h). Learning about learning theories was illuminating, especially when developing lessons.
            I will be using new technologies in my instructional practices. After experimenting with some newer technologies with my students, I will continue to use them to modify my lessons. My students conducted a mind-mapping exercise using grapholite.com. The three students who gave up their time to work on the mind-map excelled in class during the review. The outcome of mind mapping was positive so I will introduce using it to my students to complete before reviews in the future. In addition, my classes also had a video conference with Tuskegee Airmen survivors, which made the war come alive for them. Finally, my seniors took part in a virtual field trip of Israel. During the virtual field trip, they learned a little Hebrew, saw the Israeli response to Memorial Day and learned about the daily lives of Arabs, Christians and Jews in Israel.
            My long-term goals include continuing to use the new technologies introduced in this course namely, mind mapping and VoiceThread. My strategy is simple, since I already teach using multiple learning theories to address the multiple learning styles of my students I will introduce the new technology as part of lessons that already exist. Using the new technologies will be more of a modification rather than a teardown and rebuild from scratch. Mind mapping was so successful for review that I am introducing it to my students as a way to study the materials so that their understanding of the social, political, economic, and cultural (SPEC) changes in history will improve. Students were introduced to VoiceThread the week after it was used in this class. I will continue to teach the students how to use VoiceThread for their presentations in class. It will enable me to grade presentations from home, by making comments directly onto their VoiceThread, it also enables the students to hear and read the peer reviews of their presentations.
            As a final point, I will continue to add any new technologies I learn into my lessons. Modifying lessons so that students are using more problem based and student created projects will increase their ability to work together and learn the 21st century skills that are so important for their futures. As I learn more, I impart that learning to my students, which just makes them stronger using their research to develop their projects.




References
Laureate Education, Inc. (Producer). (2009h). Program 8, Connectivism as a Learning Theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from             http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=la            ureate.e.college.com&Survey=1&47=2594577&ClientNodeID=984650&coursen  av=0&bhcp=1
https://grapholite.com
https://VoiceThread.com
Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved   from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page                       

Thursday, March 29, 2012

Using Social Learning Theories in the Classroom


           According to Dr. Orey, the purpose of social learning theories is to “get kids engaged in doing something, very active and student centered. Social constructionism is not only student centered but peered reviewed (Laureate Education, Inc., 2009g). Therefore, to use social learning in your classroom you must use collaboration and cooperative learning techniques. I have mentioned before that I use multiple learning theories in my classroom, as I am sure many of my cohorts do also, I believe in the old adage “whatever works”. However, I do use and believe in the positive outcomes of social learning techniques in my classes, both senior and junior level classes.

            My students work in cooperative groups to complete their study guides at both levels. For this type of work, I set the class up into groups, dividing the study guides among the students. I follow the “jigsaw” strategy (Laureate Education, Inc., 2009g) described in our resources. I have found that the students are under peer pressure to do the work correctly and on time by their group members. I have also discovered that by giving the students class time to begin their study guides they are more likely to finish the homework and perform better on unit assessments. Other projects vary by level and grade.

The seniors in the AP European history class have a performance assessment due in June as their final exam, rather than a written exam. I call the assignment “Regency and Victorian Classics”. Each student gets to choose a novel from the regency or Victorian eras. Each student must describe the story line, the characters, define “what is a classic” and why this novel is a classic, explain how the book depicts the period, and compare the novel to a movie made about that novel. Each student does their research and presents their findings to the class in any manner they wish. I have students who have made movies for their report, students who created power points with photos and movie clips to show the important scenes that are depicted and other creative ways of presenting the novel to the class. One of my favorite presentations, presented last year, was on Pride and Prejudice. The student created a power point with photographs from the three movies made about Pride and Prejudice, including some from the BBC series, and introduced her characters, period and place of the novel. She then went through the different films and explained to the class the differences between the movie endings and the novel ending. She retrieved certain scenes and then played them for her class asking her fellow students what they noticed that was different about the scenes. It was very interactive even though she worked on her project alone constructing the presentation; she included her classmates as part of the total presentation and had them work cooperatively to describe differences between the novel and the movies.

I use cooperative learning with the junior classes as well; they create a video term paper. They are required to research, gather materials, and create a finished 25-minute video on a decade that the group chose. These projects include a lot of collaboration. The students have to edit their segments, record their research, edit in photos and historical footage into a video that covers their decade. Many students film at their parents homes, on the school fields and in the classrooms. Upon project completion, the finished videos are played for the entire class; through the videos, the history of the decade is taught to the entire class.

Through these cooperative and collaborative activities, I have been able to see the excitement students share about completing the projects. They learn more, they enjoy the work as they are learning, and they have clear-cut objectives to meet in each project. With the onset of the Internet and multiple technological advances, students have abundant information readily available along with programs they can use to complete these projects like a professional. After using VoiceThread.com myself this week, I am adding a lesson on how to use VoiceThread.com for my senior classes. They should be able to complete their final performance assessment on VoiceThread with ease. The Voice Thread just has to have enough memory to hold video clips from YouTube or other sources about their books. As George Siemens discussed, the major learning theories each have their role in the classroom (Laureate Education, Inc., 2009h). Using cooperative and collaborative lessons is just one part of the learning experience in the classroom today.



References

Laureate Education, Inc. (Producer). (2009g). Program 7, Social Learning Theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from             http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=la            ureate.e.college.com&Survey=1&47=2594577&ClientNodeID=984650&coursen  av=0&bhcp=1





Laureate Education, Inc. (Producer). (2009h). Program 8, Connectivism as a Learning Theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from             http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=la            ureate.e.college.com&Survey=1&47=2594577&ClientNodeID=984650&coursen  av=0&bhcp=1




Wednesday, March 21, 2012

Constructivism in Practice


 According to Dr. Michael Orey, constructionism is a “theory of learning that states people learn best when they build an external artifact or something they can share with others” Laureate Education, Inc. 2009f). Teachers in today’s classrooms, with the advent of technology, can easily find projects that enable students to build and learn from lessons that teachers plan. Examples of building strategies include, but are not exclusive to, “spreadsheet software, data collection tools, and Web resources” (Pitler, Hubbell, Kuhn, & Malenoski, 2007). In history classes, teachers can use Web Quests, game simulators, and other problem based learning tools.

In my own history classes, I have successfully used a web quest on the 1920s. In this web quest, students chose a group; each group has the responsibility of reporting one of the following: sports, current news stories, advertisements, political commentary and cartoons, all in the 1920s. Students have to research using web sites I have already found and distributed, they students may use additional web sites they have found. Students then have to write a short newspaper article with photographs. Finally, the group gives their newspaper a name, a price, a date, and prints out a copy that they then orally present to the entire class. Student newspapers have included A Decade in Review, the 1920s, Sports Almanac of the 1920s, the Grand Experiment, and so many more.  My students enjoy the project; they learn from research and from each other about the 1920s. The student assessments are the written newspaper, the oral presentation and an image quiz I give the class with images from each of the newspapers presented.

In the scenario above, teachers will act as facilitators. According to Glazer, teachers as facilitators, “give students control over how they learn and provide support and structure in the direction of their learning” (Glazer, E. 2001). To set up the scenario the teacher must help to create the framework to the project, allow students to read the rubric before they begin the project and teachers should show examples of earlier work (modeling). By following these simple suggestions, a teacher can set up the project so that students and the teacher learn from each other, the internet, brainstorming with group members, creating and presenting.

Some sites a teacher can use to help with constructivist learning tools are:


A site that will allow students to create their own flipbooks you can use:


Finally, for students to develop their own comic books or graphic novels you can use:




 References

Laureate Education, Inc. (Producer). (2009f). Program 6, Constructionist & constructivist learning theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from             http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=la            ureate.e.college.com&Survey=1&47=2594577&ClientNodeID=984650&coursen  av=0&bhcp=1

Glazer, E. (2001). Problem Based Instruction. In M. Orey (Ed.), Emerging perspectives on learning, teaching, and technology. Retrieved March 18, 2012, from http://projectis.coe.uga.edu/epltt/index.php?title=Problem_Based_Instruction

           Pitler, H., Hubbell, E. R., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Denver, Colorado, USA: McRel.

Thursday, March 15, 2012

Cognitive Learning Tools


            Cognitive learning tools consist of methods to immerse the student in the subject. When Dr. Michael Orey surveyed his students on what was their most memorable course; the answers were their study abroad program and their student teaching program (Laureate Education, Inc. 2009e ), both of these programs immerse the student in the learning process.  The question teachers must ask themselves is how we immerse our students in our classrooms without the travel. Cognitive learning tools can help us with this mission.    Technologies offer many different tools that used, can immerse the students in their studies. There are search engines like Google, graphic organizers, concept maps, spreadsheets, power points, video conferences, virtual field trips and many more.
As teachers, we can learn how to teach our students to use these many different technologies to help immerse them in your subject matter. As an example, I was teaching a lesson on the Arab-Israeli conflict in the Middle East. As part of the unit, I set up a video conference with a representative of the Israeli government. My students were able to get a full lesson on the history and current events in Israel. The students learned a little Hebrew and given a tour through video and photos of Israel. The students were shocked that so many Arabs still live in Israel, they were surprised to learn that almost all Israeli citizens are required to serve a minimum of two years in the military, and they were stunned to see Israel come to a stand-still during Memorial Day. Our Israeli host was born and raised in North Jersey, he understood that the South Jersey kids hit the beaches on Memorial Day; therefore, he explained why the day is so solemn in Israel. My students still talk what they learned from this conference. Using video conferences or video field trips can help a teacher make the subject come alive for their students and expand the students understanding of the topic (Laureate Education, Inc. 2009e.).
In addition to virtual field experiences, the students can also reinforce ideas from lecture into a concept map, sometimes called mind mapping (Laureate Education, Inc. 2009e.). The teacher sets up a leading question or a topic with sub-topics the students need to fill in to reinforce the materials. In my classroom, I had three students help build a mind map on Napoleon III. I set the map up with a photo of the Emperor Napoleon III and then set up the sub-topics of foreign policy, domestic policy, nationalism, unification of Germany, unification of Italy. From these sub-topics, the students each volunteered to complete a specific part of the map and for homework. In class the next day we went over the map and the students were given time to correct any mistakes that may have been made. Once the map was completed correctly, the students presented to the rest of the class what they did and gave more in depth information with their sub-topics. A review was held the following day and the students who worked on the mind map did very well in the review, demonstrating that cognitive tools like mind mapping can work to help the student be immersed in the subject matter.


If you would like to view the mind map you can go on to grapholite.com at the following address:
https://grapholite.com/Designer?fileid=7433&sign=SdtuGHGGwjwvwSw943NvvJB1bNA1
The mind map was saved as "Napoleon III".

Laureate Education, Inc. (Producer). (2009e). Program five: Cognitive learning theories                                         [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from             http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.e            college.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1




Wednesday, March 7, 2012

Behaviorism in Practice


Behaviorism in schools today has been widely used as a behavioral modification tool. A major part of behavioral modification is giving good students positive reinforcement while giving students who need to learn the appropriate behavior for class, negative reinforcement (Standridge, M., 2002).  Another part of behaviorism used in classrooms today is the practice of frequent repetition, generalization and discrimination (Smith, M. K., 1999). Many teachers use homework and rote memorization as ways to repeat concepts. With the advent of technology in schools and at home, students and teachers can practice frequent repetition in new and exciting ways.
Teachers can use technology to track students’ effort against student grades  (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 155). Among the different computer programs that will enable teachers and students to track effort are, spreadsheet software like Microsoft Excel and data collection tools like Survey Monkey (Pitler, Hubbell, Kuhn, & Malenoski, 2007, pp. 156-164). The educational behaviorist belief is that students will be able to correlate the amount of effort they have put into their homework and classwork, compare that effort to the outcome in their quiz and test grades. Once students see the outcomes, they will continue to put more effort into their work to achieve those higher assessment grades. In addition to effort, technology also allows students to complete homework and practice assessments using collaborative and creative methods.
Many teachers assign homework for students to practice what they learned in class at home. “Technology facilitates homework and practice by providing a wealth of resources for learning outside of the classroom, making it easy for students to work on collaborative homework assignments and providing ‘drill and practice’ resources that help students refine their skills (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 189). Among the technology programs that help with homework for the elementary school student as well as the high school student are, word processing applications, spreadsheet software, multimedia applications, web resources, and communication software (Pitler, Hubbell, Kuhn, & Malenoski, 2007, pp. 189-201). In my classes, I hold a review session before each unit test set up similar to a game of Jeopardy. My students set up a Facebook page where they quiz each other at night in preparation for the test the next day.  They took the initiative to set up that page on their own and to peer review the materials I went over during the day in class. All of the participants on the Facebook page have seen their test grades improve and students not already part of that page; have put in requests to join the group for nighttime reviews. My students review page is an excellent example of student effort at work improving grades while working collaboratively with peer-reviewed materials. This is a wonderful mesh of learning theories, behaviorism and constructivism, in one classroom.





  Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Denver, Colorado: Mid-continent Research for Education and Learning (McREL).


 Smith, M. K. (1999). “The behaviourist orientation to learning”. The encyclopedia of informal education. Retrieved March 6, 2012, from         
http://www.infed.org/biblio/learning-behavourist.htm


Standridge, M. (2002). Behaviorism. In M. Orey (Ed.), Emerging perspectives on learning, teaching and technology. Retrieved March 6, 2012, from http://projects.coe.uga.edu/epltt/index.php?title=Behaviorism